Tip: Try to click different places in the div. * gestureSource source object of the ongoing gesture.Click in the div element below to get the x (horizontal) and y (vertical) coordinates of the mouse pointer, when it is clicked. + * secondaryButtonDown true if secondary button was pressed + * middleButtonDown true if middle button was pressed + * primaryButtonDown true if primary button was pressed + * metaDown true if meta modifier was pressed + * altDown true if alt modifier was pressed + * controlDown true if control modifier was pressed + * shiftDown true if shift modifier was pressed * secondaryButtonDown true if secondary button was pressed. * middleButtonDown true if middle button was pressed. * primaryButtonDown true if primary button was pressed. * metaDown true if meta modifier was pressed. * altDown true if alt modifier was pressed. * controlDown true if control modifier was pressed. * shiftDown true if shift modifier was pressed. + * screenY The y coordinate relative to screen + * screenX The x coordinate relative to screen Public Object source, EventTarget EventType double x, double double screenX, double MouseButton int boolean boolean boolean boolean boolean boolean boolean boolean boolean boolean boolean boolean PickResult pickResult) * based on the scene coordinates and target * without any further values is constructed Can be null, in this case a 2D pick result * stillSincePress see #isStillSincePress() } * popupTrigger whether this event denotes a popup trigger for current platform * synthesized if this event was synthesized * forwardButtonDown true if the forward button was pressed * backButtonDown true if the back button was pressed * secondaryButtonDown true if secondary button was pressed. * middleButtonDown true if middle button was pressed. * primaryButtonDown true if primary button was pressed. * metaDown true if meta modifier was pressed. * altDown true if alt modifier was pressed. * controlDown true if control modifier was pressed. * shiftDown true if shift modifier was pressed. * screenY The y coordinate relative to screen. * screenX The x coordinate relative to screen. Should be in scene coordinates if source = null or source is not a Node. + * Both #isBackButtonDown()} and #isForwardButtonDown()} + synthesized, popupTrigger, stillSincePress, pickResult) + primaryButtonDown, middleButtonDown, secondaryButtonDown, + shiftDown, controlDown, altDown, metaDown, + this(null, null, eventType, x, y, screenX, screenY, button, clickCount, aphics/src/main/java/javafx/scene/input/MouseEvent.java: -297,6 +297,10 public MouseEvent copyFor(Object newSource, EventTarget newTarget, EventType eventType, "do the right thing" when mousePress or mouseRelease are called withĮither of the new buttons (MouseButton.BACK and MouseButton.FORWARD). Make the native Robots (Windows, macOS, Linux, and Headless Monocle).Up to the Java API) mouse events for these extended buttons. #New mouseevent screenx screeny windows#Make the native windows supplied by the OS listen to (and propagate.Add MouseButton.BACK and MouseButton.FORWARD to the MouseButton enum.System do not listen for such mouse events and also because the JavaFXĪPI does not have a way to represent them (i.e. This is partly because the native windows provided by the operating There is no way for someone using JavaFX to listenįor MouseEvents that involve other buttons (namely: BACK and FORWARD). Any MouseEvents fired in a Scene will therefore only support Primary), Right (also known as secondary) and Middle (also knownĪs Other). JavaFX currently supports three mouse-buttons: Left (also known as To Robot#mousePress and Robot#mouseRelease is one of the new Robot to trigger these events when the MouseButton argument To listen for these mouse events as well as allowing the Native windows, provided by the underlying operating system, Add support for extended mouse buttons MouseButton.BACKĪnd MouseButton.FORWARD.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |